{"id":3522,"date":"2022-10-04T00:36:13","date_gmt":"2022-10-03T21:36:13","guid":{"rendered":"https:\/\/www.corlukenthaber.com\/?p=3522"},"modified":"2022-10-04T00:36:13","modified_gmt":"2022-10-03T21:36:13","slug":"nvidia-studio-surucusu-blender-v-ray-redshift-ve-autodesk-arnold-icin-gelismis-destek-sunuyor","status":"publish","type":"post","link":"https:\/\/www.corlukenthaber.com\/nvidia-studio-surucusu-blender-v-ray-redshift-ve-autodesk-arnold-icin-gelismis-destek-sunuyor\/","title":{"rendered":"NVIDIA Studio S\u00fcr\u00fcc\u00fcs\u00fc, Blender, V-Ray, Redshift ve Autodesk Arnold i\u00e7in Geli\u015fmi\u015f Destek Sunuyor"},"content":{"rendered":"

NVIDIA St\u00fcdyo \u015eof\u00f6r\u00fc \u015eubat ay\u0131ndan itibaren, Blender, V-Ray, Redshift ve Autodesk Arnold olmak \u00fczere en g\u00fczel d\u00f6rt render geli\u015ftiricisini destekliyor. NVIDIA DLSS daha yarat\u0131c\u0131 uygulamalarda kullan\u0131labilir hale geliyor. Ayr\u0131yeten, yeni GeForce RTX 30 Serisi Studio diz\u00fcst\u00fc bilgisayarlar ve i\u00e7erik olu\u015fturucular i\u00e7in yeni RTX 3060 masa\u00fcst\u00fc GPU’lar da piyasaya s\u00fcr\u00fcld\u00fc.<\/span><\/p>\n

Blender, Render’\u0131 Getiriyor<\/span><\/strong><\/p>\n

Sekt\u00f6r\u00fcn \u00f6nc\u00fclerinden olan a\u00e7\u0131k kaynakl\u0131 3D olu\u015fturma uygulamas\u0131 <\/span>Blender<\/span>, Blender Cycles 2.92 GPU h\u0131zland\u0131rmal\u0131 NanoVBD\u2019ye yeni eklenen dayanak sayesinde Blender kullan\u0131c\u0131lar\u0131, duman, ate\u015f, bulutlar ve toz \u00fczere render hacimlerinin daha g\u00fc\u00e7l\u00fc etkile\u015fiminden yararlanabilecekler.<\/span><\/p>\n

NVIDIA OptiX art\u0131k hibrit render ile destekleniyor, b\u00f6ylelikle sistemde bulunan t\u00fcm GPU’lar ve CPU’lar kullan\u0131labilir ve azam\u00ee sistem kayna\u011f\u0131 kullan\u0131m\u0131 sa\u011flan\u0131r. Optix aktifle\u015fti\u011fine pi\u015firme (baking) kullan\u0131labilir. B\u00f6ylelikle sanatkarlar\u0131n en s\u00fcratli render yaz\u0131l\u0131m\u0131n\u0131 kullanmaya devam etmeleri sa\u011flan\u0131r.<\/span><\/p>\n

Son olarak, NVIDIA GPU’lar, GPU misyonlar\u0131n\u0131 tamamlad\u0131ktan sonra CPU taraf\u0131ndan olu\u015fturulan modellerin k\u0131s\u0131mlar\u0131n\u0131n olu\u015fturulmas\u0131na yard\u0131mc\u0131 olmada otomatik olarak katk\u0131da bulunabilir; hibrit render performans\u0131n\u0131 daha da art\u0131ran karo \u00e7alma (tile stealing) ismi verilen bir s\u00fcre\u00e7tir.<\/span><\/p>\n

K\u0131sacas\u0131, s\u00fcre\u00e7 ne olursa olsun Blender ile render \u00e7ok daha da uygun hale geldi.<\/span><\/p>\n

V-Ray\u2019de Render Ata\u011f\u0131<\/span><\/strong><\/p>\n

V-Ray 3D render yaz\u0131l\u0131m\u0131, sanatkarlar\u0131n ve tasar\u0131mc\u0131lar\u0131n birinci s\u0131n\u0131f rendeleme \u00f6zellikleriyle fotoger\u00e7ek\u00e7i imgeler olu\u015fturmas\u0131 i\u00e7in tasarlanm\u0131\u015ft\u0131r. Render, verimlili\u011fini b\u00fcy\u00fck \u00f6l\u00e7\u00fcde art\u0131ran hafif \u00f6nbellek art\u0131k GPU ile h\u0131zland\u0131r\u0131larak piksellerin olu\u015fturulmaya ba\u015flama surat\u0131n\u0131 daha da h\u0131zland\u0131r\u0131yor. \u00c7ekirdek d\u0131\u015f\u0131 renderleme, GPU belle\u011fi geometri yahut dokular i\u00e7in a\u015f\u0131ld\u0131\u011f\u0131nda, \u00e7ok daha b\u00fcy\u00fck sahneleri i\u015flemek i\u00e7in sistem belle\u011fini kullan\u0131r. Bu hayati \u00f6zellik art\u0131k t\u00fcm V-Ray GPU \u00f6zelliklerini destekleyerek rastgele bir sahnede kullan\u0131lmas\u0131na m\u00fcsaade veriyor. Ek olarak, sanatkarlar art\u0131k partik\u00fcl sim\u00fclasyonlar\u0131 i\u00e7in tan\u0131nan 3ds Max eklentisi olan tyFlow ile ek V-Ray GPU s\u00fcratiyle render yapabilirler.<\/span><\/p>\n

Redshift Yeni Render \u00d6zellikleri Ekliyor<\/span><\/strong><\/p>\n

\u00c7a\u011fda\u015f \u00fcst seviye yap\u0131m i\u015flemenin belli taleplerini kar\u015f\u0131lamak i\u00e7in tasarlanm\u0131\u015f, GPU h\u0131zland\u0131r\u0131lmal\u0131 g\u00fc\u00e7l\u00fc bir renderer olan Redshift’in heyecan verici birka\u00e7 g\u00fcncellemesi var. <\/span><\/p>\n

Redshift’te NVIDIA RTX \u0131\u015f\u0131n izleme, art\u0131k OptiX 7.2 ile tam olarak destekleniyor ve daha fazla performans art\u0131\u015f\u0131 sa\u011fl\u0131yor.<\/span><\/p>\n

OSL shader dayana\u011f\u0131, Redshift kullan\u0131c\u0131lar\u0131n\u0131n kendi g\u00f6lgelendiricilerini yazmas\u0131n\u0131 yahut farkl\u0131 bir renderer i\u00e7in bile render toplulu\u011fundaki OSL g\u00f6lgelendiricilerini kullanmas\u0131n\u0131 sa\u011flayarak tonlarca yeni g\u00f6lgeleme imkan\u0131 ekliyor. <\/span><\/p>\n

Geli\u015ftirilmi\u015f sa\u00e7 g\u00f6lgelendiricisi, sanat\u00e7\u0131 dostu denetimler ve kusursuz yerle\u015fik varyasyon \u00f6zellikleri sunarken \u00e7ok daha ger\u00e7ek\u00e7i bir ayd\u0131nlatma \u00fcretiyor.<\/span><\/p>\n

Redshift ayr\u0131yeten NVLINK takviyesini al\u0131yor. Harika b\u00fcy\u00fck modellere sahip projeler, devasa sahneler olu\u015fturmak i\u00e7in birden fazla GPU’nun VRAM’ini payla\u015fabiliyor.<\/span><\/p>\n

Arnold’da Daha S\u00fcratli Renderleme<\/span><\/strong><\/p>\n

Autodesk Arnold, karma\u015f\u0131k karakterleri, sahneleri ve geli\u015fmi\u015f ayd\u0131nlatma zorluklar\u0131n\u0131 sa\u011flam bir halde y\u00f6netmek i\u00e7in \u00fcretime haz\u0131r ara\u00e7lar sa\u011flayan g\u00fc\u00e7l\u00fc bir 3D render uygulamas\u0131d\u0131r. Karo g\u00f6r\u00fcnt\u00fcleme (tile rendering) art\u0131k Arnold’da eri\u015filebilir durumda. Sonlu GPU belle\u011fine sahip i\u00e7erik olu\u015fturuculara cisimleri daha s\u00fcratli renderleme f\u0131rsat\u0131 veriyor. <\/span><\/p>\n

DLSS, ger\u00e7ek vakitli i\u00e7erik olu\u015fturmada fotoger\u00e7ek\u00e7i g\u00f6rsellerin kap\u0131s\u0131n\u0131 aral\u0131yor,<\/span><\/strong><\/p>\n

Oyuncular, NVIDIA DLSS 2.0 (Deep Learning Harika Sampling) sayesinde NVIDIA RTX GPU’lar\u0131n\u0131n sa\u011flad\u0131\u011f\u0131 geli\u015fmi\u015f g\u00f6rselli\u011fe art\u0131k a\u015finalar. DLSS, d\u00fc\u015f\u00fck \u00e7\u00f6z\u00fcn\u00fcrl\u00fckte i\u015flenen manzaralar\u0131 daha y\u00fcksek \u00e7\u00f6z\u00fcn\u00fcrl\u00fc\u011fe d\u00f6n\u00fc\u015ft\u00fcrmek i\u00e7in yapay zeka kullan\u0131r. Ve tens\u00f6r \u00e7ekirdekleri ismi verilen \u00f6zel AI i\u015flemcileri kullanarak RTX GPU’larda ger\u00e7ek vakitli olarak \u00e7al\u0131\u015f\u0131r. Bu g\u00fc\u00e7l\u00fc ara\u00e7, bilhassa sanal \u00fcretim ve mimari g\u00f6rselle\u015ftirme \u00fczere hesaplama a\u00e7\u0131s\u0131ndan karma\u015f\u0131k vazifelerde i\u00e7erik olu\u015fturucular i\u00e7in de bir hayat kurtar\u0131c\u0131d\u0131r.<\/span><\/p>\n

DLSS \u015fu anda mimariden eser dizayn\u0131na ve sanal \u00fcretime kadar bir d\u00fczineden fazla yarat\u0131c\u0131 uygulamaya entegre edilmi\u015f durumda. \u0130\u015f ortaklar\u0131n\u0131n kaliteden \u00f6d\u00fcn vermeden render s\u0131ras\u0131nda 2 kata kadar s\u00fcratli \u00e7al\u0131\u015fmaya imkan tan\u0131yan DLSS teknolojisini nas\u0131l kulland\u0131\u011f\u0131na \u015fahit olmak i\u00e7in NVIDIA\u2019n\u0131n en son DLSS blo\u011funu okuyabilirsiniz.<\/span><\/p>\n

En Son 30 Serisi St\u00fcdyo Eserleri Piyasaya S\u00fcr\u00fcld\u00fc<\/span><\/strong><\/p>\n

NVIDIA Studio’nun en yeni diz\u00fcst\u00fc ve masa\u00fcst\u00fc bilgisayarlar\u0131 art\u0131k piyasaya s\u00fcr\u00fclm\u00fc\u015f durumda. Geli\u015fmi\u015f GeForce RTX 30 Serisi GPU’lar, \u0131\u015f\u0131k surat\u0131nda bellek ve depolamaya, canl\u0131 renkli ekranlara ve hassas bir m\u00fchendisli\u011fe sahiptir.<\/span><\/p>\n

NVIDIA\u2019n\u0131n tam \u00f6zellikli diz\u00fcst\u00fc ve ultra g\u00fc\u00e7l\u00fc masa\u00fcst\u00fc bilgisayarlardan olu\u015fan yenilenmi\u015f st\u00fcdyo serisine, bilinen ve g\u00fcvenilen donan\u0131m ortaklar\u0131ndan sat\u0131n al\u0131nabiliyor:<\/span><\/p>\n